using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;

[CreateAssetMenu(fileName = "PawnCardData", menuName = "MyData/PawnCardData", order = 1)]
public class CardData : ScriptableObject
{
    public string Name;
    public Pawn PawnModelPrefab;
    public float HealPoint;
    public float Attack;
    public int Range;
    public float Speed;
    public float AttackSpeed;
    public float Defence;
    public enum pawnType
    {
        warrior,
        archor
    };
    public pawnType PawnType;

    public List<Feature> Features;
    public List<Feature> RootFeatures;
    [TextArea] public string Description;

    public bool ifHero = false;
}
